Události

In computer science, „události“ translates to „events.“ Events are significant occurrences or changes in the state of a system that can trigger specific responses or actions within software applications or hardware. In programming, events often relate to user interactions, such as mouse clicks, key presses, or other signals generated by user interfaces or external systems.

Event-driven programming is a paradigm that emphasizes the flow of the program being determined by events. In this model, the application reacts to events using event listeners, which are functions or methods that are executed in response to particular events. This allows for responsive interfaces and improved user experiences, as the program can process and respond to inputs as they happen.

In the context of networking, events can also refer to notifications sent from one system to another, such as messages indicating that a certain condition has been met or an action has completed. Event management plays a crucial role in various applications, including web development, gaming, and GUI (Graphical User Interface) design.